History of Video Games

Even for experienced veterans the increasing complexity of matches can become a turn away. Super Mario World is still as instinctive as it american sports magazine back in 1990 since the inherently straightforward design and pickup and play nature of this game made it timeless. You can provide a kid who has never played a Mario game the control and within seconds they’ll have worked out how to perform. This simplicity is an appealing concept, which is almost certainly a part of why retro games such as Shovel Knight and Axiom Verge are popular today. The easier a sport is to play, the more inclusive and instant the fun.


As gaming production values have increased over the years, we’ve seen the medium change in a lot of ways. We made the leap to 3D, we finally have voice acting, and complicated cut-scenes tell complicated stories that rival those seen in television or on the big screen. Games now feature completely orchestrated scores or soundtracks including popular music which are every bit as impressive as what we would see in other mediums, but it seems like we’ve lost something along the way, also.

I had been playing that game almost thirty years back and I have not played with it since then (and I have still never beaten it, damn it) but I can still remember the theme music that plays in the background completely. I played games last week and I could not even tell you if they’d audio at all.

Because of the simplicity of ancient games, and without voice acting to tell a story, the music had to be good. Besides a few crummy sound effects, the music of this game was the only aural stimulation that the matches supplied. There are still fantastic game soundtracks today, but they seem few and far between compared to games of my childhood. I still recall how the songs for Commodore 64 classic Prince Clumsy changes when you rescue the princess in the end of the game as if I was playing it yesterday. We can’t really say that about Shadow of Mordor, do we?

#3. Games Used to Work Straight from the Box

You’d think that it should be a pretty basic aspect of any product introduced to the current market, but it’s really shocking just how many games in 2016 ship broken, requiring days or weeks of server tweaks to get the multiplayer working, or even enormous day one spots to fix all of the bugs which made it onto the disk. Now, if you do not have a decent online connection in your house, some games are genuinely unplayable, and many others seriously hampered

Leave a comment

Your email address will not be published. Required fields are marked *